A closer look at the work I'm most proud of right now.
Developed a fast-paced online arena brawler for Steam with custom combat systems and live multiplayer tooling.
View projectSupported live development by expanding Rubber Bandits' pre-game rule customization across console and PC releases.
View projectLed AI and navigation for a sci-fi FPS built in our custom Volt engine during my final year at The Game Assembly.
View projectDesigned award-winning mobile puzzle loops and creature animations during an eight-week sprint.
View projectMix and match tags to find projects that match your interests.