SR.

About Me

Outside of work, I spend a lot of my time cooking or exploring music, though I'll admit I'm a much better cook than musician. Cooking has become a real passion of mine, and I even built a small recipe website where I occasionally share my favorite dishes.

I currently live in Malmö but grew up in Helsingborg, Sweden. I enjoy traveling and experiencing new cultures whenever I can, and I've made a habit of creating short travel montages to look back on later. You can find a few of them in my travel playlist on YouTube.

Friends and colleagues would likely describe me as reliable, calm, curious, humble, and a good listener. One of my proudest engineering achievements was optimizing the network traffic for a multiplayer game project. I implemented improvements that reduced bandwidth usage by about 60%.

In my work, I value clear communication, transparency, and approachability. I strive to build maintainable, scalable, and secure systems, and I'm always looking for ways to learn and improve. Curiosity drives much of what I do, both personally and professionally, and I enjoy continuously finding opportunities to grow and refine my craft.

Skills

Experience

Apr 2025 - Jul 2025
Game Programmer
Eddaheim
  • Learned Unreal Engine, prototyping gameplay systems and team workflows.
  • Set up and maintained Perforce depots, ensuring reliable version control for the team.
  • Managed the project build and deployment pipeline for Steam, streamlining releases.
Aug 2023 - Mar 2025
Associate Programmer
Flashbulb Games
  • Gained experience working in a professional development environment.
  • Contributed to the development of tools, enhancing workflow efficiency for the team.
  • Worked on UI implementation, improving user experience and accessibility.
  • Assisted in implementing gameplay features, applying my programming skills in real-world projects.
Aug 2021 - Apr 2024
Game Programming Student
The Game Assembly
  • Created a custom game engine in C++ for hands-on experience in low-level programming.
  • Learned advanced physics for realistic movement and rendering techniques for improved visuals.
  • Implemented AI for NPC behavior and network programming for multiplayer capabilities.
  • Developed complete game projects, enhancing skills in project management and collaboration.
Aug 2017 - Jun 2020
High School Student
LBS Kreativa Gymnasiet
  • Developed skills in C# and Unity
  • Learned core game design principles

Samuel Ryberg

Software Engineer
© 2025 Samuel Ryberg, All rights reserved.